There has been a significant increased in difficulty that I wasn’t expecting. A functional, playable Protoman! While it’s functional, I have noticed along the way a number of issues that needs to be worked on as well as a number of areas that could be improved upon on. Now that I’ve completed X3 Proto Edition from beginning to end, I can now add my input. smc, and Lunar IPS or any other program, but the program thatĪnd make sure it’s unheadered. ![]() To patch this, a copy of this file is required: Mega Man X 3 (U). Figuring out how to fix the spelling error of the word “EXIT”.(Can’t fire any other shots until the fired charged shot is off screen)ġ9.Can fire two level 2 charged shots when the upgraded buster is charged to level 3(the purple color charge) (This changed the spelling of the word “EXIT” making it spell “EPIT”)ġ7.Level 1 charge is changed into a level 2 charge shotġ8.Level 2 charge is changed into a level 3 charge shot(the orange/green/white double helix one) ![]() Like the previous two, this sequel puts the player in control of Protoman from the classic series once again.ġ.All of X’s graphic tiles have been changed with sprites of ProtomanĨ.Can only access 3 upgrade enhancement capsules like the first titleġ0.Protoman has his own intro cutscene spriteġ2.Protoman has his own stage select iconġ4.Changed X.Buster to P.Buster in the weapons menu
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